void Awake() { RustAI = GetComponent <NPCAI>(); RustAI.ServerDestroy(); RustMetabolism = GetComponent <NPCMetabolism>(); Base = GetComponent <BaseNPC>(); lastTick = Time.time; targetpoint = Vector3.zero; action = Act.None; hungerLose = RustMetabolism.calories.max * 2 / 12000; thristyLose = RustMetabolism.hydration.max * 3 / 12000; sleepLose = RustMetabolism.sleep.max / 12000; inventory = new ItemContainer(); inventory.ServerInitialize(null, 6); Base.enableSaving = false; BaseEntity.saveList.Remove(Base); Base.InitializeHealth(Base.health * HealthModificator, Base.MaxHealth() * HealthModificator); Base.locomotion.gallopSpeed *= SpeedModificator; Base.locomotion.trotSpeed *= SpeedModificator; Base.locomotion.acceleration *= SpeedModificator; }