public Mesh CreateMesh(MyMesh MeshData) { //UpdateMeshesOnThread (); Mesh NewMesh = new Mesh (); MeshData.UpdateMeshWithData(NewMesh, null, true); return NewMesh; }
public void UpdateMesh(MyMesh NewMesh){ MeshFilter NewMeshFilter = gameObject.GetComponent<MeshFilter>(); if (NewMeshFilter != null) { NewMesh.UpdateMeshWithData(NewMeshFilter.mesh, gameObject.GetComponent<MeshCollider>(), true); } }