void SetToRotation(bool v) { if (R.isOn) { Vector3 r = ReadObjectXfrom(); mPreviousSliderValues = r; X.InitSliderRange(0, 1, 0); Y.InitSliderRange(0, 1, 0); X.TheSlider.enabled = false; Y.TheSlider.enabled = false; Z.InitSliderRange(-180, 180, r.z); mPreviousSliderValues = r; } else { mSelected.UnselectRotation(); } }