Пример #1
0
        private void RequestStep()
        {
            if (grounded)
            {
                if (isMoving)
                {
                    nextStepDelay = 1 / (movement.moveSpeed * stepsPerMeter);
                    sound.PlayRandom();
                }
                else if (isTurning)
                {
                    nextStepDelay = 1 / (movement.turnSpeed * stepsPerAngle);
                    sound.PlayRandom();
                }
                else
                {
                    nextStepDelay = 0.5f;
                }
            }

            if (nextStepDelay > maxStepCheckTime)
            {
                nextStepDelay = maxStepCheckTime;
            }

            Invoke("RequestStep", nextStepDelay);
        }