void Start() { sound = GetComponent <MultiSound>(); movement = movementContainer.GetComponent <IMoveAndRotate>(); Invoke(nameof(RequestStep), nextStepDelay); }
private void Start() { sound = GetComponent <MultiSound>(); //ground = GetComponent<GroundCheck>(); movement = movementContainer.GetComponent <IMoveAndRotate>(); Invoke("RequestStep", nextStepDelay); }
private void SwitchOn() { lightOnObj.SetActive(true); lightOffObj.SetActive(false); //audio MultiSound msnd = GetComponent <MultiSound>(); if (msnd != null) { msnd.playSound(0); } }
void Start() { // Animator anim = GetComponent <Animator> (); col = GetComponent <CapsuleCollider> (); rb = GetComponent <Rigidbody> (); orgColHight = col.height; orgVectColCenter = col.center; sounds = GetComponent <MultiSound>(); isRun = false; isStart = false; Invoke("StartGame", 6f); }
private void CloseDoor() { openObj.SetActive(false); closedObj.SetActive(true); obstacle.enabled = true; //audio MultiSound msnd = GetComponent <MultiSound>(); if (msnd != null) { msnd.playSound(1); } }
private void OpenDoor(bool doSound) { openObj.SetActive(true); closedObj.SetActive(false); obstacle.enabled = false; //audio MultiSound msnd = GetComponent <MultiSound>(); if (msnd != null && doSound) { msnd.playSound(0); } }
private void SwitchOff() { lightOnObj.SetActive(false); lightOffObj.SetActive(true); Timer.Instance.Add(10, SwitchOn); //audio MultiSound msnd = GetComponent <MultiSound>(); if (msnd != null) { msnd.playSound(1); } }
//private void OnMouseDown() //{ // House.Instance.DoClick(this); //} public void Used() { Allowed = false; SetActive(true); Timer.Instance.Add(ReactivateTime, () => { SetActive(false); Allowed = true; }); // play sound MultiSound asrc = GetComponent <MultiSound>(); if (asrc != null) { asrc.playSound(); } }
// 初期化 void Start() { // Animatorコンポーネントを取得する anim = GetComponent <Animator> (); // CapsuleColliderコンポーネントを取得する(カプセル型コリジョン) col = GetComponent <CapsuleCollider> (); rb = GetComponent <Rigidbody> (); //メインカメラを取得する cameraObject = GameObject.FindWithTag("MainCamera"); // CapsuleColliderコンポーネントのHeight、Centerの初期値を保存する orgColHight = col.height; orgVectColCenter = col.center; sounds = GetComponent <MultiSound>(); isRun = false; isStart = false; anim.SetBool("Rest", true); Invoke("StartGame", 6f); }
public override void Start(RAIN.Core.AI ai) { base.Start(ai); control = GameObject.Find("GameControl").GetComponent <GameControlScript> (); ctrlSound = GameObject.Find("unitychan_dynamic_locomotion").GetComponent <MultiSound>(); }