private void Jump() { if (m_Grounded || m_JumpCount < PlayerManagerProxy.Get().GetPlayerStat().m_JumpNumber) { m_JumpCount++; m_Mover.CancelYVelocity(); m_Mover.ApplyForce(new Vector2(0f, m_JumpForce)); } }
private void Jump() { if (m_Grounded || m_JumpCount < PlayerManagerProxy.Get().GetPlayerStat().m_JumpNumber) { m_JumpCount++; m_Mover.CancelYVelocity(); m_Mover.ApplyForce(new Vector2(0f, m_JumpForce)); } }