Example #1
0
 private void Jump()
 {
     if (m_Grounded || m_JumpCount < PlayerManagerProxy.Get().GetPlayerStat().m_JumpNumber)
     {
         m_JumpCount++;
         m_Mover.CancelYVelocity();
         m_Mover.ApplyForce(new Vector2(0f, m_JumpForce));
     }
 }