Пример #1
0
    void OnTriggerEnter(Collider other)
    {
        if (!open)
        {
            return;
        }

        MovingObject movingObject = other.GetComponent <MovingObject>();

        if (movingObject != null)
        {
            Vector3 spaceTorque = (new Vector3(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value)).normalized * spaceTorqueStrength;
            movingObject.EnterSpace(spaceTorque);
        }
    }