void Awake() { mc = GetComponent <MovementCurves>(); startY = transform.position.y; }
void Awake() { mc = GetComponent <MovementCurves>(); startY = transform.localPosition.y; GetComponent <ParticleSystem>().Stop(); }
void Awake() { mc = GetComponent <MovementCurves>(); }
void Start() { mc = GetComponent <MovementCurves>(); }