private void rightIn() { RectTransform rectTransform = transform as RectTransform; transform.localScale = Vector3.one; ActionAnimator.moveFrom(gameObject, AppearTime, new Vector3(Screen.width, initPosition.y, 0), true, AniDurationIn, InAction); }
private void bottomIn() { RectTransform rectTransform = transform as RectTransform; transform.localScale = Vector3.one; ActionAnimator.moveFrom(gameObject, AppearTime, new Vector3(initPosition.x, -Screen.height, 0), true, AniDurationIn, InAction); }
private void scaleIn() { RectTransform rectTransform = transform as RectTransform; rectTransform.localScale = Vector3.one; ActionAnimator.scaleFrom(gameObject, AppearTime, Vector3.zero, AniDurationIn, InAction); }
private void TickUntilQuit() { if (AutoQuit) { DelayAction skyDelayAnimation = ActionAnimator.delayTo(DisplayTime, ShowOut); skyDelayAnimation.Play(); } }
private void rightOut() { ActionAnimator.moveTo(gameObject, DisappearTime, new Vector3(Screen.width, initPosition.y, 0), true, AniDurationOut, OutAction); }
private void topOut() { ActionAnimator.moveTo(gameObject, DisappearTime, new Vector3(initPosition.x, Screen.height, 0), true, AniDurationOut, OutAction); }
private void scaleOut() { ActionAnimator.scaleTo(gameObject, DisappearTime, Vector3.zero, AniDurationOut, OutAction); }