/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { graphics.GraphicsDevice.Clear(Color.LightGray); spriteBatch.Begin(); cfd.draw(spriteBatch, gameTime); UIConsole.GlobalConsole.draw(spriteBatch, gameTime); satelliteBusyLed.draw(spriteBatch, gameTime); heartBeatLed.draw(spriteBatch, gameTime); statisticsSocketLed.draw(spriteBatch, gameTime); dataSocketLed.draw(spriteBatch, gameTime); frameLockLed.draw(spriteBatch, gameTime); cons.draw(spriteBatch, gameTime); cursor.draw(spriteBatch, gameTime); spriteBatch.End(); base.Draw(gameTime); }