Пример #1
0
        /// <summary>
        /// Initialize any components required by this state.
        /// </summary>
        public override void Initialize()
        {
            ServiceManager.Game.FormManager.ClearWindow();
            Options options = ServiceManager.Game.Options;

            RendererAssetPool.DrawShadows = GraphicOptions.ShadowMaps;
            mouseCursor = new MouseCursor(options.KeySettings.Pointer);
            mouseCursor.EnableCustomCursor();
            renderer    = ServiceManager.Game.Renderer;
            fps         = new FrameCounter();
            Chat        = new ChatArea();
            Projectiles = new ProjectileManager();
            Tiles       = new TexturedTileGroupManager();
            Utilities   = new UtilityManager();
            cd          = new Countdown();
            Lazers      = new LazerBeamManager(this);
            Scene.Add(Lazers, 0);
            Players            = new PlayerManager();
            currentGameMode    = ServiceManager.Theater.GetCurrentGameMode();
            Flags              = new FlagManager();
            Bases              = new BaseManager();
            EnvironmentEffects = new EnvironmentEffectManager();
            buffbar            = new BuffBar();
            Scores             = new ScoreBoard(currentGameMode, Players);
            input              = new ChatInput(new Vector2(5, ServiceManager.Game.GraphicsDevice.Viewport.Height), 300);//300 is a magic number...Create a chat width variable.
            input.Visible      = false;
            hud              = HUD.GetHudForPlayer(Players.GetLocalPlayer());
            localPlayer      = Players.GetLocalPlayer();
            Scene.MainEntity = localPlayer;
            sky              = ServiceManager.Resources.GetTexture2D("textures\\misc\\background\\sky");
            tips             = new GameTips(new GameContext(CurrentGameMode, localPlayer));
            helpOverlay      = new HelpOverlay();
        }