Ejemplo n.º 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            graphics.GraphicsDevice.Clear(Color.LightGray);
            spriteBatch.Begin();

            cfd.draw(spriteBatch, gameTime);
            UIConsole.GlobalConsole.draw(spriteBatch, gameTime);
            satelliteBusyLed.draw(spriteBatch, gameTime);
            heartBeatLed.draw(spriteBatch, gameTime);
            statisticsSocketLed.draw(spriteBatch, gameTime);
            dataSocketLed.draw(spriteBatch, gameTime);
            frameLockLed.draw(spriteBatch, gameTime);
            cons.draw(spriteBatch, gameTime);

            cursor.draw(spriteBatch, gameTime);
            spriteBatch.End();

            base.Draw(gameTime);
        }