Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     FirebaseApp.DefaultInstance.SetEditorDatabaseUrl("https://moodapplication-be743.firebaseio.com/");
     Manas_e = FirebaseDatabase.DefaultInstance.GetReference("Manas");
     Modi_e  = FirebaseDatabase.DefaultInstance.GetReference("Modi");
     Trump_e = FirebaseDatabase.DefaultInstance.GetReference("Trump");
     Photo.SetActive(false);
     Mood.SetActive(false);
     modi_anim  = buttons[0].GetComponent <Animator>();
     manas_anim = buttons[1].GetComponent <Animator>();
     trump_anim = buttons[2].GetComponent <Animator>();
 }
Пример #2
0
    void select_option()
    {
        get_Value();
        // creates a ray from the screen point origin
        Ray ray = arCamera.ScreenPointToRay(selector.transform.position);

        RaycastHit hit;

        if (Physics.Raycast(ray, out hit))
        {
            Photo.SetActive(true);
            Mood.SetActive(true);
            if (hit.collider.tag == "Modi")
            {
                //
                manas_anim.SetBool("Manas_Anim", false);
                trump_anim.SetBool("Trump_Anim", false);
                modi_anim.SetBool("Modi_Anim", true);
                Photo.GetComponent <SpriteRenderer>().sprite = pho[0];
                string Modi = get_Emotions(Modi_l);
            }
            else if (hit.collider.tag == "Manas")
            {
                //

                trump_anim.SetBool("Trump_Anim", false);
                modi_anim.SetBool("Modi_Anim", false);
                manas_anim.SetBool("Manas_Anim", true);
                Photo.GetComponent <SpriteRenderer>().sprite = pho[1];
                string Manas = get_Emotions(Manas_l);
            }
            else if (hit.collider.tag == "Trump")
            {
                //

                modi_anim.SetBool("Modi_Anim", false);
                manas_anim.SetBool("Manas_Anim", false);
                trump_anim.SetBool("Trump_Anim", true);
                Photo.GetComponent <SpriteRenderer>().sprite = pho[2];
                string Trump = get_Emotions(Trump_l);
            }
        }
    }