public static void Main() { FoodFactory foodFactory = new FoodFactory(); MoodFactory moodFactory = new MoodFactory(); List <Food> foods = new List <Food>(); string[] foodArgs = Console.ReadLine() .Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); int noFood = 0; foreach (string foodName in foodArgs) { Food food = foodFactory.CreateFood(foodName); if (food != null) { foods.Add(food); } else { noFood++; } } int happiness = foods.Sum(f => f.Hapiness) - noFood; string moodName; if (happiness < -5) { moodName = "Angry"; } else if (happiness >= -5 && happiness <= 0) { moodName = "Sad"; } else if (happiness >= 1 && happiness <= 15) { moodName = "Happy"; } else { moodName = "JavaScript"; } Mood moodType = moodFactory.CreateMood(moodName); Console.WriteLine(happiness); Console.WriteLine(moodType.GetType().Name); }
static void Main(string[] args) { List <Food> foodsEaten = new List <Food>(); FoodFactory foodFactory = new FoodFactory(); MoodFactory moodFactory = new MoodFactory(); string[] foods = Console.ReadLine().Split(); foreach (var food in foods) { Food foodToAdd = foodFactory.GetFood(food); foodsEaten.Add(foodToAdd); } int happinesFood = foodsEaten .Select(x => x == null ? -1 : x.Happiness) .Sum(); Mood happinesMood = moodFactory.GetMood(happinesFood); Console.WriteLine(happinesFood); Console.WriteLine(happinesMood.GetType().Name); }
public override string ToString() { Mood mood = this.GetMentalCondition(); return($"{this.hapinessPoints}{Environment.NewLine}{mood.GetType().Name}"); }