internal void connectToExistingLobby(Guid guid)
 {
     try
     {
         getServiceReady();
         if (guid.CompareTo(new Guid()) != 0)
         {
             bool success = monopolyDealService.joinExistingGameLobby(guid.boxGuid(), thisClientGuid.boxGuid());
             if (success)
             {
                 gameLobbyGuid     = guid;
                 gameOnServiceGuid = guid;
                 addToLog("Connected to game. Guid:" + gameLobbyGuid.ToString());
             }
             else
             {
                 addToLog("Failed to connect to game.");
             }
         }
     }
     catch (Exception ex)
     {
         addToLog(ex.Message);
     }
 }