internal bool doNotJustSayNo()
 {
     getServiceReady();
     try
     {
         MonopolyDealServiceReference.BoolResponseBox response;
         response = monopolyDealService.doNotPlayJustSayNoMD(
             thisClientGuid.boxGuid(), gameOnServiceGuid.boxGuid(), CurrentPlayFieldModel.thisPlayFieldModelInstanceGuid.boxGuid());
         addToLog(response.message);
         return(response.success);
     }
     catch (Exception ex)
     {
         addToLog(ex.ToString());
         monopolyDealService.Close();
     }
     return(false);
 }