public void RegisterOnWeaponShot(ModDelegates.WeaponShot a) { server.modEventHandlers.onweaponshot.Add(a); }
public void RegisterOnPlayerLeave(ModDelegates.PlayerLeave a) { server.modEventHandlers.onplayerleave.Add(a); }
public void RegisterOnSpecialKey(ModDelegates.SpecialKey1 a) { server.modEventHandlers.onspecialkey.Add(a); }
public void RegisterOnPlayerDisconnect(ModDelegates.PlayerDisconnect a) { server.modEventHandlers.onplayerdisconnect.Add(a); }
public void RegisterOnPlayerJoin(ModDelegates.PlayerJoin a) { server.modEventHandlers.onplayerjoin.Add(a); }
public void RegisterOnBlockBuild(ModDelegates.BlockBuild f) { server.modEventHandlers.onbuild.Add(f); }
public void RegisterOnPlayerDeath(ModDelegates.PlayerDeath a) { server.modEventHandlers.onplayerdeath.Add(a); }
public void RegisterOnDialogClick(ModDelegates.DialogClick a) { server.modEventHandlers.ondialogclick.Add(a); }
public void RegisterOnLoadWorld(ModDelegates.LoadWorld a) { server.modEventHandlers.onloadworld.Add(a); }
public void RegisterOnBlockUseWithTool(ModDelegates.BlockUseWithTool f) { server.modEventHandlers.onusewithtool.Add(f); }
public void RegisterOnCommand(ModDelegates.Command f) { server.modEventHandlers.oncommand.Add(f); }
public void RegisterOnBlockUse(ModDelegates.BlockUse f) { server.modEventHandlers.onuse.Add(f); }
public void RegisterOnBlockUpdate(ModDelegates.BlockUpdate f) { server.modEventHandlers.blockticks.Add(f); }
public void RegisterOnBlockDelete(ModDelegates.BlockDelete f) { server.modEventHandlers.ondelete.Add(f); }
public void RegisterPopulateChunk(ModDelegates.PopulateChunk f) { server.modEventHandlers.populatechunk.Add(f); }
public void RegisterOnPlayerChat(ModDelegates.PlayerChat a) { server.modEventHandlers.onplayerchat.Add(a); }
public void RegisterWorldGenerator(ModDelegates.WorldGenerator f) { server.modEventHandlers.getchunk.Add(f); }
public void RegisterChangedActiveMaterialSlot(ModDelegates.ChangedActiveMaterialSlot a) { server.modEventHandlers.changedactivematerialslot.Add(a); }