Beispiel #1
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 public void RegisterOnWeaponShot(ModDelegates.WeaponShot a)
 {
     server.modEventHandlers.onweaponshot.Add(a);
 }
Beispiel #2
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 public void RegisterOnPlayerLeave(ModDelegates.PlayerLeave a)
 {
     server.modEventHandlers.onplayerleave.Add(a);
 }
Beispiel #3
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 public void RegisterOnSpecialKey(ModDelegates.SpecialKey1 a)
 {
     server.modEventHandlers.onspecialkey.Add(a);
 }
Beispiel #4
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 public void RegisterOnPlayerDisconnect(ModDelegates.PlayerDisconnect a)
 {
     server.modEventHandlers.onplayerdisconnect.Add(a);
 }
Beispiel #5
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 public void RegisterOnPlayerJoin(ModDelegates.PlayerJoin a)
 {
     server.modEventHandlers.onplayerjoin.Add(a);
 }
Beispiel #6
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 public void RegisterOnBlockBuild(ModDelegates.BlockBuild f)
 {
     server.modEventHandlers.onbuild.Add(f);
 }
Beispiel #7
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 public void RegisterOnPlayerDeath(ModDelegates.PlayerDeath a)
 {
     server.modEventHandlers.onplayerdeath.Add(a);
 }
Beispiel #8
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 public void RegisterOnDialogClick(ModDelegates.DialogClick a)
 {
     server.modEventHandlers.ondialogclick.Add(a);
 }
Beispiel #9
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 public void RegisterOnLoadWorld(ModDelegates.LoadWorld a)
 {
     server.modEventHandlers.onloadworld.Add(a);
 }
Beispiel #10
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 public void RegisterOnBlockUseWithTool(ModDelegates.BlockUseWithTool f)
 {
     server.modEventHandlers.onusewithtool.Add(f);
 }
Beispiel #11
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 public void RegisterOnCommand(ModDelegates.Command f)
 {
     server.modEventHandlers.oncommand.Add(f);
 }
Beispiel #12
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 public void RegisterOnBlockUse(ModDelegates.BlockUse f)
 {
     server.modEventHandlers.onuse.Add(f);
 }
Beispiel #13
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 public void RegisterOnBlockUpdate(ModDelegates.BlockUpdate f)
 {
     server.modEventHandlers.blockticks.Add(f);
 }
Beispiel #14
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 public void RegisterOnBlockDelete(ModDelegates.BlockDelete f)
 {
     server.modEventHandlers.ondelete.Add(f);
 }
Beispiel #15
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 public void RegisterPopulateChunk(ModDelegates.PopulateChunk f)
 {
     server.modEventHandlers.populatechunk.Add(f);
 }
Beispiel #16
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 public void RegisterOnPlayerChat(ModDelegates.PlayerChat a)
 {
     server.modEventHandlers.onplayerchat.Add(a);
 }
Beispiel #17
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 public void RegisterWorldGenerator(ModDelegates.WorldGenerator f)
 {
     server.modEventHandlers.getchunk.Add(f);
 }
Beispiel #18
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 public void RegisterChangedActiveMaterialSlot(ModDelegates.ChangedActiveMaterialSlot a)
 {
     server.modEventHandlers.changedactivematerialslot.Add(a);
 }