private void CreateMinimap() { if (FengGameManagerMKII.lvlInfo != null) { Minimap minimap = base.gameObject.AddComponent <Minimap>(); if (Minimap.instance.myCam == null) { Minimap.instance.myCam = new GameObject().AddComponent <Camera>(); Minimap.instance.myCam.nearClipPlane = 0.3f; Minimap.instance.myCam.farClipPlane = 1000f; Minimap.instance.myCam.enabled = false; } minimap.CreateMinimap(Minimap.instance.myCam, 0x200, 0.3f, FengGameManagerMKII.lvlInfo.minimapPreset); if ((((int)FengGameManagerMKII.settings[0xe7]) == 0) || (RCSettings.globalDisableMinimap == 1)) { minimap.SetEnabled(false); } } }
private void CreateMinimap() { if (FengGameManagerMKII.Level != null) { Minimap minimap = base.gameObject.AddComponent <Minimap>(); if (Minimap.Instance.myCam == null) { GameObject gameObject = new GameObject(); Minimap.Instance.myCam = gameObject.AddComponent <Camera>(); Minimap.Instance.myCam.nearClipPlane = 0.3f; Minimap.Instance.myCam.farClipPlane = 1000f; Minimap.Instance.myCam.enabled = false; } minimap.CreateMinimap(Minimap.Instance.myCam, 512, 0.3f, FengGameManagerMKII.Level.MinimapPreset); if ((int)FengGameManagerMKII.Settings[231] == 0 || RCSettings.GlobalDisableMinimap == 1) { minimap.SetEnabled(enabled: false); } } }