Пример #1
0
    void Start()
    {
        spawnRatio = idealRatio;

        StartCoroutine(SpawnWords());
        collider = GetComponent <CircleCollider2D>();
        audio    = GetComponent <AudioSource>();
        stored   = FindObjectOfType <ScoreKeeper>();
        stored.StartMeditation();
        fade = FindObjectOfType <Fading>();
        ps   = GetComponent <ParticleSystem>();

        metrics = GameObject.Find("ScoreKeeper").GetComponent <MetricManager>();
        metrics.AddToAttempts(1);
    }