void Start() { spawnRatio = idealRatio; StartCoroutine(SpawnWords()); collider = GetComponent <CircleCollider2D>(); audio = GetComponent <AudioSource>(); stored = FindObjectOfType <ScoreKeeper>(); stored.StartMeditation(); fade = FindObjectOfType <Fading>(); ps = GetComponent <ParticleSystem>(); metrics = GameObject.Find("ScoreKeeper").GetComponent <MetricManager>(); metrics.AddToAttempts(1); }