Пример #1
0
        // Update is called once per frame
        void Update()
        {
            if (player == null)
            {
                player = transform.GetComponentInParent <Player>();
                if (player == null)
                {
                    return;
                }
            }


            transform.Rotate(Vector3.forward * Time.deltaTime * -player.Actions.MoveAim * aimspeed);


            shield_timer -= Time.deltaTime;

            if (player.Actions.XButton.WasPressed && shield_timer <= 0)
            {
                //value 0 to 1
                GameObject shield_instance = Instantiate(shield, new Vector3(transform.position.x + (transform.rotation.z - .7f) * -4.5f, transform.position.y + 1.25f, transform.position.z), transform.rotation) as GameObject;
                shield_timer = shield_cooldown;
                shieldCooldownDisplay.fillAmount = 1;
                mm.AddToMetric3(1);
            }
        }