void KillSelf() { MessageManager.AddMsg(" を たおした"); EffectManager.Effect("Destroy_0", transform.position); ItemManager.Spawn(transform.position, _itemTable); Destroy(this.gameObject); }
public bool GetItem(ItemType type, int id, int num) { switch (type) { case ItemType.Coin: _coin += num; MessageManager.AddMsg(num + " コイン ひろった"); return(true); } return(false); }
public void AddMessage() { //var data = Request; var uname = Request["uname"].ToString(); var title = Request["title"].ToString(); var mobile = Request["mobile"].ToString(); var content = Request["content"].ToString(); Response.Write(_mm.AddMsg(title, content, uname, mobile)); //if (_mm.AddMsg(title, content, uname, mobile)) //{ // Response.Write("<script language=javascript>alert('提示', '发布留言成功!请耐心等待回复', 'info');</script>"); //} //else //{ // Response.Write("<script language=javascript>alert('提示', '发布留言失败,请重试', 'error');</script>"); //} //var sr = new StreamReader(data.InputStream); //var stream = sr.ReadToEnd(); //var javaScriptSerializer = new JavaScriptSerializer(); //var mi = javaScriptSerializer.Deserialize<MessageInfo>(stream); //Response.Write(_mm.AddMsg(mi)); }
public virtual void SV_OnPlayerDisconnected(BoltConnection player) { //Stub MessageManager.AddMsg("Player disconnected " + player, Color.green); }