Esempio n. 1
0
 void KillSelf()
 {
     MessageManager.AddMsg(" を たおした");
     EffectManager.Effect("Destroy_0", transform.position);
     ItemManager.Spawn(transform.position, _itemTable);
     Destroy(this.gameObject);
 }
Esempio n. 2
0
 public bool GetItem(ItemType type, int id, int num)
 {
     switch (type)
     {
     case ItemType.Coin:
         _coin += num;
         MessageManager.AddMsg(num + " コイン ひろった");
         return(true);
     }
     return(false);
 }
        public void AddMessage()
        {
            //var data = Request;
            var uname   = Request["uname"].ToString();
            var title   = Request["title"].ToString();
            var mobile  = Request["mobile"].ToString();
            var content = Request["content"].ToString();

            Response.Write(_mm.AddMsg(title, content, uname, mobile));
            //if (_mm.AddMsg(title, content, uname, mobile))
            //{
            //    Response.Write("<script language=javascript>alert('提示', '发布留言成功!请耐心等待回复', 'info');</script>");
            //}
            //else
            //{
            //    Response.Write("<script language=javascript>alert('提示', '发布留言失败,请重试', 'error');</script>");
            //}
            //var sr = new StreamReader(data.InputStream);
            //var stream = sr.ReadToEnd();
            //var javaScriptSerializer = new JavaScriptSerializer();
            //var mi = javaScriptSerializer.Deserialize<MessageInfo>(stream);
            //Response.Write(_mm.AddMsg(mi));
        }
 public virtual void SV_OnPlayerDisconnected(BoltConnection player)
 {
     //Stub
     MessageManager.AddMsg("Player disconnected " + player, Color.green);
 }