public Vector3 GetUnitMajorOrientation() { this.Update(); // determine the longest side of the outer polygon return(MeshesCustom.GetUnitMajorOrientation(this.polygon)); }
public Vector3 GetUnitMajorOrientation() { this.Update(); // determine the longest side of the outer polygon return(MeshesCustom.GetUnitMajorOrientation(this.polygon)); }