Пример #1
0
    void SetInitialDifficulty(string difficulty)
    {
        switch (difficulty)
        {
        case "easy":

            Medium.SetActive(false);
            Hard.SetActive(false);

            break;

        case "medium":

            Easy.SetActive(false);
            Hard.SetActive(false);

            break;

        case "hard":

            Easy.SetActive(false);
            Medium.SetActive(false);

            break;
        }
    }
 public void closeQuestion()
 {
     QuestionToActivate.SetActive(false);
     Good.SetActive(false);
     Bad.SetActive(false);
     Medium.SetActive(false);
 }
Пример #3
0
    public void HardDifficulty()
    {
        PlayerPreferences.SetEasyDifficulty(0);
        PlayerPreferences.SetMediumDifficulty(0);
        PlayerPreferences.SetHardDifficulty(1);

        Easy.SetActive(false);
        Medium.SetActive(false);
        Hard.SetActive(true);
    }