Пример #1
0
 //Deactivates the connected mechanism
 public void DisableObstacle()
 {
     if (mechanism != null)
     {
         GetComponent <SpriteRenderer>().sprite = plateUp;
         mechanism.Deactivate();
     }
 }
Пример #2
0
 public void OnTorchUnlit()
 {
     audio.Stop();
     numLit--;
     connectedMechanism.Deactivate();
 }