Пример #1
0
 public void NotifyPlayer(GameObject playerGameObject, bool rotateImmediate = false)
 {
     serverState.RotationTime = rotateImmediate ? 0 : rotTime;
     MatrixMoveMessage.Send(playerGameObject, gameObject, serverState);
 }
Пример #2
0
 public void UpdateNewPlayer(NetworkConnection playerConn, bool rotateImmediate = false)
 {
     serverState.RotationTime = rotateImmediate ? 0 : rotTime;
     MatrixMoveMessage.Send(playerConn, gameObject, serverState);
 }
Пример #3
0
 public void NotifyPlayer(GameObject playerGameObject)
 {
     MatrixMoveMessage.Send(playerGameObject, gameObject, serverState);
 }