public void NotifyPlayer(GameObject playerGameObject, bool rotateImmediate = false) { serverState.RotationTime = rotateImmediate ? 0 : rotTime; MatrixMoveMessage.Send(playerGameObject, gameObject, serverState); }
public void UpdateNewPlayer(NetworkConnection playerConn, bool rotateImmediate = false) { serverState.RotationTime = rotateImmediate ? 0 : rotTime; MatrixMoveMessage.Send(playerConn, gameObject, serverState); }
public void NotifyPlayer(GameObject playerGameObject) { MatrixMoveMessage.Send(playerGameObject, gameObject, serverState); }