public static NPCDatabase Load(string path) { TextAsset _xml = Resources.Load <TextAsset>(path); XmlSerializer serializer = new XmlSerializer(typeof(NPCDatabase)); StringReader reader = new StringReader(_xml.text); NPCDatabase items = serializer.Deserialize(reader) as NPCDatabase; reader.Close(); return(items); }
// Use this for initialization void Start() { NPCDatabase = GameObject.Find("NPCS").GetComponent <NPCDatabase>(); controller = GetComponent <EnemyController>(); npc = NPCDatabase.FetchNPCByID(controller.ID); target = controller.Target; distanceFromTarget = controller.DistanceToTarget; }
public NPC AddNPCEntity(NPCData data) { //NPCPrototype proto = NPCDatabase.GetNPCPrototype(data.type); NPCPrototype proto = NPCDatabase.GetNPCPrototype(data.type); NPC temp = null; temp = new NPC(proto); temp.Spawn(GetMapTilePosition(data.TilePosition)); return(temp); }
void CreateNPCDatabase() { Debug.Log("Creating NPC database..."); npcDatabase = ScriptableObject.CreateInstance <NPCDatabase>(); Debug.Log(npcDatabase); AssetDatabase.CreateAsset(npcDatabase, "Assets/npcdb.asset"); AssetDatabase.SaveAssets(); EditorUtility.FocusProjectWindow(); Selection.activeObject = npcDatabase; }
void LoadNPCDatabase() { npcDatabase = AssetDatabase.LoadAssetAtPath <NPCDatabase>(NPCAssetPath); if (npcDatabase == null) { CreateNPCDatabase(); } else { EditorUtility.FocusProjectWindow(); Selection.activeObject = npcDatabase; } }
void LoadDatabase() { itemdb = ScriptableObject.CreateInstance <ItemDatabase>(); conddb = ScriptableObject.CreateInstance <AuraDatabase>(); perkdb = ScriptableObject.CreateInstance <PerkDatabase>(); skilldb = ScriptableObject.CreateInstance <SkillDatabase>(); npcdb = ScriptableObject.CreateInstance <NPCDatabase>(); factiondb = ScriptableObject.CreateInstance <FactionDatabase>(); itemdb.ReloadDatabase(); conddb.ReloadDatabase(); perkdb.ReloadDatabase(); skilldb.ReloadDatabase(); npcdb.ReloadDatabase(); factiondb.ReloadDatabase(); }
void Start() { id = 4; NPCDatabase = GameObject.Find("NPCS").GetComponent <NPCDatabase>(); npc = NPCDatabase.FetchNPCByID(id); if (npc == null) { Destroy(gameObject); } //name = npc.Name; health = npc.Health; exp = npc.Exp; }
// Use this for initialization void Start() { /* If the NPC was already initialized, take the data from NPCDatabase. */ if (NPCDatabase.npcObjects.ContainsKey(ID)) // temporary fix for unity creating another NPC on scene load. { // references the NPCDatabase NPC object for info. NPC originalNPC = NPCDatabase.npcObjects[ID]; // TODO: find a way to switch references to NPC script on the GameObject characterName = originalNPC.characterName; characterSprite = originalNPC.characterSprite; dialogueSprite = originalNPC.dialogueSprite; quests = originalNPC.quests; } else { if (NPCDatabase.idToInfo.ContainsKey(ID)) { string[][] info = NPCDatabase.idToInfo[ID]; string name = info[0][0]; string characterSpriteDirectory = info[1][0]; string dialogueSpriteDirectory = info[2][0]; characterName = name; characterSprite = Resources.Load <Sprite>(characterSpriteDirectory); dialogueSprite = Resources.Load <Sprite>(dialogueSpriteDirectory); } if (QuestDatabase.NPCIDToQuests.ContainsKey(ID)) { IsQuestGiver = true; quests = QuestDatabase.NPCIDToQuests[ID]; // TODO: decide whether you need reference or copy of the list } else { IsQuestGiver = false; quests = new List <Quest>(); // just create an empty list of quests for no bug when checking for dialogue } /* Temporary fix, look above for info. */ NPCDatabase.InitializeNPC(ID, this); } }
// Use this for initialization void Start() { dataArmor = ArmorDatabase.Load("Armors"); dataEnemy = EnemyDatabase.Load("Enemies"); dataEss = EssenceDatabase.Load("Essences"); dataItem = ItemDatabase.Load("Items"); dataNpc = NPCDatabase.Load("NPCs"); dataPot = PotionDatabase.Load("Potions"); dataScroll = ScrollDatabase.Load("Scrolls"); dataSkill = SkillDatabase.Load("Skills"); dataTali = TalismanDatabase.Load("Talismans"); dataWep = WeaponDatabase.Load("Weapons"); Debug.Log("Database Loaded"); foreach (Armor arm in dataArmor.armors) { arm.found = true; if (arm.found) { Debug.Log("Armor 0" + arm.ID + ":" + arm.Name); } } }
void Start() { NPCDatabase = GameObject.Find("NPCS").GetComponent <NPCDatabase>(); npc = NPCDatabase.FetchNPCByID(id); if (npc == null) { Destroy(gameObject); } //name = npc.Name; health = npc.Health; exp = npc.Exp; //Targets the player if (GameObject.FindWithTag("Player")) { target = GameObject.FindWithTag("Player"); targetController = (PlayerController)target.GetComponent(typeof(PlayerController)); } //Die(); }