public override bool LoadContents() { _parManager.LoadContents(_contents); _background = _contents.Load <Texture2D>(@"map\background"); map1.LoadContent(_contents); return(base.LoadContents()); }
public override bool LoadContents() { _parManager.LoadContents(_contents); _background = _contents.Load <Texture2D>(@"map\background"); _map1.LoadContent(_contents); Controller ctrl = _network.GetController(Consts.CTRL_TANK); if (ctrl != null) { Dictionary <int, GameObject> tanks = ctrl.GetAllGameObject(); foreach (GameObject tank in tanks.Values) { tank.LoadContents(_contents); } } _deathCount.LoadContents(_contents); _deathCount.ChangeBackground(Consts.UIS_ICON_DEATH); _killCount.LoadContents(_contents); _killCount.ChangeBackground(Consts.UIS_ICON_KILL); // death state effect _deathBG = _contents.Load <Texture2D>("d"); _deathNum = _contents.Load <Texture2D>("number"); _okButton.LoadContents(_contents); return(base.LoadContents()); }