/// <summary>
        /// Dessin de la partie supperieur de la fenetre
        /// </summary>
        /// <returns></returns>
        private string DrawMaps()
        {
            //Les inputs
            string retour = Map1.GetDoc();
            bool j1playing = (tour % 2 == 0) ?true:false;

            uint width = ((uint)Map1.Matrice.GetLength(0)*2 + 3);
            string LineM1 = "", LineM2 = "";
            int i = 0;

            LineM1 = map1.GetLine(i, j1playing);
            LineM2 = map2.GetLine(i, !j1playing);
            do
            {
                //debut du tour

                //On modifie les tailles
                LineM1 = (LineM1 == null)?"" :LineM1;
                if (LineM1.Length > width)
                    LineM1.Substring(0, (int)width);
                else
                {
                    while(LineM1.Length < width)
                    {
                        LineM1 += " ";
                    }
                }

                LineM2 = (LineM2 == null) ? "" : LineM2;
                if (LineM2.Length > width)
                    LineM2.Substring(0, (int)width);
                else
                {
                    while (LineM2.Length < width)
                    {
                        LineM2 += " ";
                    }
                }

                retour += LineM1 + " |  " + LineM2 + "\n";
                //Prochain tour
                i++;
                LineM1 = map1.GetLine(i, j1playing);
                LineM2 = map2.GetLine(i, !j1playing);
            } while (LineM1 != null && LineM2 != null);

            return retour;
        }