public void LoadMap(string filename) {
		ClearMap ();
		map = Map.LoadMap(filename);
		
		List<Map.Tile> tileList = map.GetTiles();
		foreach(Map.Tile t in tileList) {
			CreateTileAt(t.hexCoord, (int)t.spriteType);
		}
		
		List<Map.Town> townList = map.GetTowns();
		foreach(Map.Town t in townList) {
			CreateTownAt(t.hexCoord, t.team);
		}
		/*
		// Change Minimap camera's w and h
		Rect r = map.GetMapRect();
		minimapCamera.orthographicSize = Mathf.Max (r.width, r.height) / 2;
		minimapCamera.transform.position = new Vector3(r.xMin + r.width / 2, r.yMin + r.height / 2,
		                                               minimapCamera.transform.position.z);
		*/
	}
Пример #2
0
        public static string JMap(Map m)
        {
            LitJson.JsonWriter js = new LitJson.JsonWriter();
            js.PrettyPrint = true;
            js.IndentValue = 2;
            js.WriteObjectStart();
            js.WritePropertyName("min");
            js.WriteObjectStart();
            js.WritePropertyName("x");
            js.Write(m.min.x);
            js.WritePropertyName("y");
            js.Write(m.min.y);
            js.WriteObjectEnd();
            js.WritePropertyName("max");
            js.WriteObjectStart();
            js.WritePropertyName("x");
            js.Write(m.max.x);
            js.WritePropertyName("y");
            js.Write(m.max.y);
            js.WriteObjectEnd();
            js.WritePropertyName("tiles");
            js.WriteArrayStart();
            List<Map.Tile> tiles = m.GetTiles();
            foreach(Map.Tile t in tiles) {
                js.WriteObjectStart();
                // Key
                js.WritePropertyName("key");
                js.WriteObjectStart();
                js.WritePropertyName("x");
                js.Write(t.hexCoord.x);
                js.WritePropertyName("y");
                js.Write (t.hexCoord.y);
                js.WriteObjectEnd();
                //End of Key
                // Value
                js.WritePropertyName("value");
                js.WriteObjectStart();
                js.WritePropertyName("tileType");
                js.Write(t.spriteType.ToString());
                js.WritePropertyName("penalty");
                js.Write(t.penalty.ToString());
                js.WritePropertyName("visibility");
                js.Write(t.visibility.ToString());
                js.WriteObjectEnd();
                // End of Value
                js.WriteObjectEnd();
            }
            js.WriteArrayEnd();
            js.WritePropertyName("towns");
            js.WriteArrayStart();
            List<Map.Town> towns = m.GetTowns();
            foreach (Map.Town t in towns) {
                js.WriteObjectStart();
                // Key
                js.WritePropertyName("key");
                js.WriteObjectStart();
                js.WritePropertyName("x");
                js.Write(t.hexCoord.x);
                js.WritePropertyName("y");
                js.Write (t.hexCoord.y);
                js.WriteObjectEnd();
                // End of Key
                // Value
                js.WritePropertyName("value");
                js.WriteObjectStart();
                js.WritePropertyName("playerSide");
                js.Write(t.team);
                js.WriteObjectEnd();
                // End of Value
                js.WriteObjectEnd();
            }
            js.WriteArrayEnd();

            // TODO Units

            js.WriteObjectEnd();
            return js.ToString();
        }