Пример #1
0
	private void GenerateMap() {
		GameObject wall;
		while (_WallsInUse.Count > 0) {
			wall = _WallsInUse.Dequeue ();
			wall.SetActive (false);
			_WallsAvailable.Enqueue (wall);
		}

		var template = new Map(width, height);
		map = template.tiles;
		var player = GameObject.FindGameObjectWithTag ("Player");
		player.transform.position = new Vector3(template.GetPlayerX(), template.GetPlayerY(), 0F);
	}