Пример #1
0
 public void Write(ClientWrapper state, MSGBuffer buffer, object[] Arguments)
 {
     buffer.WriteVarInt(PacketID);
     buffer.WriteInt(state.Player.UniqueServerID);
     buffer.WriteByte((byte)state.Player.Gamemode);
     buffer.WriteInt(state.Player.Dimension);
     buffer.WriteByte((byte)Globals.Difficulty);
     buffer.WriteByte((byte)Globals.MaxPlayers);
     buffer.WriteString(Globals.LVLType);
     buffer.WriteBool(false);
     Globals.Logger.Log(Utils.LogType.Error, Globals.LVLType);
     buffer.FlushData();
 }
Пример #2
0
 public void Write(ClientWrapper state, MSGBuffer buffer, object[] Arguments)
 {
     buffer.WriteVarInt(0x08);
     buffer.WriteDouble(Globals.WorldGen.GetSpawnPoint().X);
     buffer.WriteDouble(Globals.WorldGen.GetSpawnPoint().Y);
     buffer.WriteDouble(Globals.WorldGen.GetSpawnPoint().Z);
     buffer.WriteFloat(0f);
     buffer.WriteFloat(0f);
     buffer.WriteByte(111);
     buffer.FlushData();
 }