public TrapBulletModel(TrapModel trapModel) { MoveSpeed = MoveSpeedFromAttackType(trapModel.AttackType); Damage = Random.Range(trapModel.MinDamage, trapModel.MaxDamage + 1); AttackType = trapModel.AttackType; }
private static float MoveSpeedFromAttackType(TrapAttackType trapModelAttackType) { switch (trapModelAttackType) { case TrapAttackType.Fear: return(10f); case TrapAttackType.Light: return(25f); case TrapAttackType.Chaos: return(15f); case TrapAttackType.Poison: return(10f); default: throw new ArgumentOutOfRangeException("trapModelAttackType", trapModelAttackType, null); } }