public void Read(ClientWrapper state, MSGBuffer buffer, object[] Arguments) { float Yaw = buffer.ReadFloat(); float Pitch = buffer.ReadFloat(); bool OnGround = buffer.ReadBool(); state.Player.Yaw = Yaw; state.Player.Pitch = Pitch; }
public void Read(ClientWrapper state, MSGBuffer buffer, object[] Arguments) { double X = buffer.ReadDouble(); double FeetY = buffer.ReadDouble(); double Z = buffer.ReadDouble(); float Yaw = buffer.ReadFloat(); float Pitch = buffer.ReadFloat(); bool OnGround = buffer.ReadBool(); state.Player.OnGround = OnGround; state.Player.Yaw = Yaw; state.Player.Pitch = Pitch; state.Player.Coordinates = new Vector3(X, FeetY, Z); }