Пример #1
0
        private void CreatePanningSpot(GameLocation location, MapOreConfig mapConfig)
        {
            Random random = new Random(Game1.timeOfDay + (int)Game1.uniqueIDForThisGame / 2 + (int)Game1.stats.DaysPlayed);

            if (mapConfig.OreSpots.Count != 0 &&
                Game1.timeOfDay >= mapConfig.StartTime &&
                Game1.timeOfDay <= mapConfig.EndTime)
            {
                for (int i = 0; i < 4; i++) // should only ever need to try once, but just in case...
                {
                    int   indx        = random.Next(0, mapConfig.OreSpots.Count);
                    Point newOrePoint = mapConfig.OreSpots[indx];

                    // Double check to make sure it's a valid point/tile
                    if (location.isWaterTile(newOrePoint.X, newOrePoint.Y) && FishingRod.distanceToLand(newOrePoint.X, newOrePoint.Y, location) <= 0)
                    {
                        if (Game1.player.currentLocation.Equals(location) && config.enableSplashSounds)
                        {
                            location.playSound("slosh");
                        }

                        location.orePanPoint.Value      = newOrePoint;
                        hasPanningSpot                  = true;
                        playerPannedSpot                = false;
                        modCreatedPanningSpot[location] = true;

                        if (i > 0)
                        {
                            this.Monitor.Log($"Had to loop... check data file {location}.json");
                        }
                        break;
                    }
                }
            }
        }
Пример #2
0
        private void UpdatePossibleTiles(GameLocation currentLocation)
        {
            if (!openWaterTiles.ContainsKey(currentLocation.Name))
            {
                string file = Path.Combine("DataFiles", $"{currentLocation.Name}.json");
                if (currentLocation.Name == "Farm")   // Special Case
                {
                    file = Path.Combine("DataFiles", farmFile);
                }

                //List<Point> possibleTiles = this.Helper.Data.ReadJsonFile<List<Point>>(file);
                var mapOreConfig = this.Helper.Data.ReadJsonFile <MapOreConfig>(file);

                if (mapOreConfig == null) //No file was found...
                {
                    mapOreConfig = new MapOreConfig()
                    {
                        AreaName = currentLocation.Name, numberOfOreSpotsPerDay = config.maxNumberOfOrePointsGathered
                    };

                    var possibleTiles = new List <Point>();

                    int maxWidth  = currentLocation.Map.GetLayer("Back").LayerWidth;
                    int maxHeight = currentLocation.Map.GetLayer("Back").LayerHeight;
                    for (int width = 0; width < maxWidth; width++)
                    {
                        for (int height = 0; height < maxHeight; height++)
                        {
                            Point possibleOrePoint = new Point(width, height);
                            if (currentLocation.isOpenWater(width, height) && FishingRod.distanceToLand(width, height, currentLocation) <= 0)
                            {
                                possibleTiles.Add(possibleOrePoint);
                            }
                        }
                    }

                    mapOreConfig.OreSpots = possibleTiles;

                    if (!currentLocation.Name.Contains("UndergroundMine"))
                    {
                        this.Helper.Data.WriteJsonFile(file, mapOreConfig); // Write out new file since we had to try and find spawn points.
                    }
                    else if (currentLocation.Name == "UndergroundMine20" ||
                             currentLocation.Name == "UndergroundMine60" ||
                             currentLocation.Name == "UndergroundMine100")
                    {
                        this.Helper.Data.WriteJsonFile(file, mapOreConfig); // The only mine levels with water
                    }
                }
                openWaterTiles.Add(currentLocation.Name, mapOreConfig);
            }
        }
Пример #3
0
        private void UpdatePossibleTiles(GameLocation currentLocation)
        {
            if (!openWaterTiles.ContainsKey(currentLocation.Name))
            {
                string file = Path.Combine("DataFiles", $"{currentLocation.Name}.json");
                if (currentLocation.Name == "Farm")  // Special Case
                {
                    file = Path.Combine("DataFiles", farmFile);
                }

                MapOreConfig mapOreConfig = null;
                try
                {
                    mapOreConfig = this.Helper.Data.ReadJsonFile <MapOreConfig>(file);
                }
                catch
                {
                }
                if (mapOreConfig == null) //No file was found or old file...
                {
                    List <Point> possibleTiles = null;

                    try // Trying to see if there is an old file...
                    {
                        possibleTiles = this.Helper.Data.ReadJsonFile <List <Point> >(file);
                    }
                    catch
                    {
                    }


                    mapOreConfig = new MapOreConfig()
                    {
                        FileVersion            = 1,
                        AreaName               = currentLocation.Name,
                        NumberOfOreSpotsPerDay = config.maxNumberOfOrePointsGathered,
                        StartTime              = 0600,
                        EndTime        = 2600,
                        CustomTreasure = false
                    };

                    if (possibleTiles == null)
                    {
                        possibleTiles = new List <Point>();
                        int maxWidth  = currentLocation.Map.GetLayer("Back").LayerWidth;
                        int maxHeight = currentLocation.Map.GetLayer("Back").LayerHeight;
                        for (int width = 0; width < maxWidth; width++)
                        {
                            for (int height = 0; height < maxHeight; height++)
                            {
                                Point possibleOrePoint = new Point(width, height);
                                if (currentLocation.isWaterTile(width, height) && FishingRod.distanceToLand(width, height, currentLocation) <= 0)
                                {
                                    possibleTiles.Add(possibleOrePoint);
                                }
                            }
                        }
                    }

                    mapOreConfig.OreSpots = possibleTiles;

                    if (!currentLocation.Name.Contains("UndergroundMine"))
                    {
                        this.Helper.Data.WriteJsonFile(file, mapOreConfig); // Write out new file since we had to try and find spawn points.
                    }
                    else if (currentLocation.Name == "UndergroundMine20" ||
                             currentLocation.Name == "UndergroundMine60" ||
                             currentLocation.Name == "UndergroundMine100")
                    {
                        this.Helper.Data.WriteJsonFile(file, mapOreConfig); // The only mine levels with water
                    }
                }
                if (mapOreConfig.FileVersion == 0)
                {
                    mapOreConfig.FileVersion    = 1;
                    mapOreConfig.AreaName       = currentLocation.Name;
                    mapOreConfig.StartTime      = 600;
                    mapOreConfig.EndTime        = 2600;
                    mapOreConfig.CustomTreasure = false;
                    this.Helper.Data.WriteJsonFile(file, mapOreConfig);
                }

                if (mapOreConfig.CustomTreasure)
                {
                    string treasureFile  = Path.Combine("DataFiles", $"{currentLocation.Name}_Treasure.json");
                    var    tresureGroups = this.Helper.Data.ReadJsonFile <Dictionary <TREASURE_GROUP, TreasureGroup> >(treasureFile) ?? TreasureGroupDefaultConfig.CreateTreasureGroup(treasureFile);
                    areaTreasureGroups.Add(currentLocation.Name, tresureGroups);
                }
                openWaterTiles.Add(currentLocation.Name, mapOreConfig);
            }
        }