Пример #1
0
 public void DidPressButton(int index)
 {
     Debug.Log("Pressed button #:" + index);
     lua.LuaGameState.ButtonSelected = index + 1;
     buttonParent.SetActive(false);
     lua.AdvanceScript();
 }
Пример #2
0
 private void Update()
 {
     if (!buttons.AreButtonVisible() && Input.GetKeyDown(KeyCode.Space))
     {
         lua.AdvanceScript();
     }
 }
    // Update is called once per frame
    void Update()
    {
        if (buttonHandler.ButtonsAreActive())
        {
            return;
        }

        if (Input.GetButtonDown("Submit"))
        {
            lua.AdvanceScript();
        }
    }
Пример #4
0
 public void ButtonClicked(int index)
 {
     lua.LuaGameState.ButtonSelected = index + 1;
     buttonParent.SetActive(false);
     lua.AdvanceScript();
 }