public void DidPressButton(int index) { Debug.Log("Pressed button #:" + index); lua.LuaGameState.ButtonSelected = index + 1; buttonParent.SetActive(false); lua.AdvanceScript(); }
private void Update() { if (!buttons.AreButtonVisible() && Input.GetKeyDown(KeyCode.Space)) { lua.AdvanceScript(); } }
// Update is called once per frame void Update() { if (buttonHandler.ButtonsAreActive()) { return; } if (Input.GetButtonDown("Submit")) { lua.AdvanceScript(); } }
public void ButtonClicked(int index) { lua.LuaGameState.ButtonSelected = index + 1; buttonParent.SetActive(false); lua.AdvanceScript(); }