public void Decode(ByteStream stream) { this.m_data = ByteStreamHelper.ReadDataReference(stream); this.m_count = stream.ReadInt(); this.m_level = stream.ReadInt(); }
public LogicUnitSlot(LogicData data, int level, int count) { this.m_data = data; this.m_level = level; this.m_count = count; }
public void Destruct() { this.m_data = null; }
public void AddEnabledData(LogicData data) { this.m_enabledData.Add(data); }
/// <summary> /// Initializes a new instance of the <see cref="LogicParticleEmitterData"/> class. /// </summary> public LogicParticleEmitterData(Row row, LogicDataTable dataTable) : base(row, dataTable) { LogicData.Load(this, this.GetType(), row); }
public void SetOriginData(LogicData data) { this.m_originData = data; }
/// <summary> /// Initializes a new instance of the <see cref="LogicUnitSlot" /> class. /// </summary> public LogicUnitProductionSlot(LogicData data, int count, bool terminate) { this._data = data; this._count = count; this._terminate = terminate; }
/// <summary> /// Initializes a new instance of the <see cref="LogicEnergyPackageData"/> class. /// </summary> public LogicEnergyPackageData(Row row, LogicDataTable dataTable) : base(row, dataTable) { LogicData.Load(this, this.GetType(), row); }
/// <summary> /// Decodes this instance. /// </summary> public override void Decode() { base.Decode(); this.AccountId = this.Stream.ReadLong(); this.PassToken = this.Stream.ReadString(900000); this.ClientMajorVersion = this.Stream.ReadInt(); this.Stream.ReadInt(); this.ClientBuildVersion = this.Stream.ReadInt(); this.ResourceSha = this.Stream.ReadString(900000); this.UDID = this.Stream.ReadString(900000); this.OpenUDID = this.Stream.ReadString(900000); this.MacAddress = this.Stream.ReadString(900000); this.Device = this.Stream.ReadString(900000); if (!this.Stream.IsAtEnd()) { this.PreferredLanguage = this.Stream.ReadDataReference(1); this.PreferredDeviceLanguage = this.Stream.ReadString(900000); if (this.PreferredDeviceLanguage == null) { this.PreferredDeviceLanguage = string.Empty; } if (!this.Stream.IsAtEnd()) { this.ADID = this.Stream.ReadString(900000); if (!this.Stream.IsAtEnd()) { this.OSVersion = this.Stream.ReadString(900000); if (!this.Stream.IsAtEnd()) { this.AndroidClient = this.Stream.ReadBoolean(); if (!this.Stream.IsAtEnd()) { this.IMEI = this.Stream.ReadStringReference(900000); this.AndroidID = this.Stream.ReadStringReference(900000); if (!this.Stream.IsAtEnd()) { this.Stream.ReadString(900000); if (!this.Stream.IsAtEnd()) { this.AdvertisingEnabled = this.Stream.ReadBoolean(); this.AdvertisingId = this.Stream.ReadString(900000); if (!this.Stream.IsAtEnd()) { this.ScramblerSeed = this.Stream.ReadInt(); if (!this.Stream.IsAtEnd()) { this.AppStore = this.Stream.ReadVInt(); this.Stream.ReadStringReference(900000); this.Stream.ReadStringReference(900000); if (!this.Stream.IsAtEnd()) { this.Stream.ReadStringReference(900000); if (!this.Stream.IsAtEnd()) { this.KunlunSSO = this.Stream.ReadStringReference(900000); this.KunlunUID = this.Stream.ReadStringReference(900000); this.Stream.ReadVInt(); } } } } } } } } } } } }
public virtual void CommodityCountChanged(int commodityType, LogicData data, int count) { }
object Index(LogicData arg) { SetContentType(EFFC.Frame.Net.Base.Constants.GoResponseDataType.RazorView); Razor.SetViewPath("~/Views/Admin/main.cshtml"); return(null); }
/// <summary> /// Initializes a new instance of the <see cref="LogicGlobalData"/> class. /// </summary> public LogicGlobalData(Row row, LogicDataTable dataTable) : base(row, dataTable) { LogicData.Load(this, this.GetType(), row); }
/// <summary> /// Decodes this instance. /// </summary> public void Decode(ByteStream stream) { this._data = stream.ReadDataReference(); this._count = stream.ReadInt(); this._level = stream.ReadInt(); }
/// <summary> /// Destructs this instance. /// </summary> public void Destruct() { this._data = null; this._count = 0; }
/// <summary> /// Initializes a new instance of the <see cref="LogicExperienceLevelData"/> class. /// </summary> public LogicExperienceLevelData(Row row, LogicDataTable dataTable) : base(row, dataTable) { LogicData.Load(this, this.GetType(), row); }
public void AddBuildingBoost(LogicData data, int count) { this.m_buildingBoostCost.Add(new LogicDataSlot(data, count)); }
public void SetPreferredTargetDamageMod(LogicData data, int preferredTargetDamageMod) { this.m_preferredTarget = data; this.m_preferredTargetDamageMod = preferredTargetDamageMod; }
public void AddTroopDiscount(LogicData data, int count) { this.m_troopDiscount.Add(new LogicDataSlot(data, count)); }
object load(LogicData arg) { SetContentType(EFFC.Frame.Net.Base.Constants.GoResponseDataType.RazorView); Razor.SetViewPath("~/Views/Busi/recommend_query.cshtml"); return(null); }
public static LogicClientHome GenerateBase(LogicGameObjectData gameObjectData) { LogicClientHome logicClientHome = new LogicClientHome(); LogicGameMode logicGameMode = new LogicGameMode(); LogicLevel logicLevel = logicGameMode.GetLevel(); LogicGameObjectManager logicGameObjectManager = logicLevel.GetGameObjectManagerAt(0); logicLevel.SetLoadingVillageType(-1); logicLevel.SetVillageType(0); logicLevel.SetExperienceVersion(1); logicLevel.SetHomeOwnerAvatar(GameBaseGenerator.HomeOwnerAvatar); LogicBuilding townHall = new LogicBuilding(LogicDataTables.GetTownHallData(), logicLevel, 0); townHall.SetInitialPosition((LogicLevel.TILEMAP_SIZE_X / 2 - townHall.GetWidthInTiles() / 2) << 9, (LogicLevel.TILEMAP_SIZE_Y / 2 - townHall.GetHeightInTiles() / 2) << 9); townHall.SetUpgradeLevel(townHall.GetBuildingData().GetUpgradeLevelCount() - 1); logicGameObjectManager.AddGameObject(townHall, -1); LogicTownhallLevelData townhallLevelData = LogicDataTables.GetTownHallLevel(townHall.GetUpgradeLevel()); if (gameObjectData == null) { LogicArrayList <LogicGameObject> scrambler = new LogicArrayList <LogicGameObject>(); for (int i = 0; i < GameBaseGenerator.m_defenseBuildingArray.Size(); i++) { LogicBuildingData buildingData = GameBaseGenerator.m_defenseBuildingArray[i]; for (int j = townhallLevelData.GetUnlockedBuildingCount(buildingData); j > 0; j--) { LogicBuilding logicBuilding = (LogicBuilding)GameBaseGenerator.CreateAndPlaceRandomlyGameObject(buildingData, logicLevel, buildingData.GetWidth(), buildingData.GetHeight(), 0); if (logicBuilding != null) { logicBuilding.SetLocked(false); logicBuilding.SetUpgradeLevel(buildingData.GetUpgradeLevelCount() - 1); scrambler.Add(logicBuilding); int upgradeLevel = buildingData.GetUpgradeLevelCount() - 1; int minUpgradeLevelForGearUp = buildingData.GetMinUpgradeLevelForGearUp(); if (minUpgradeLevelForGearUp > -1 && upgradeLevel >= minUpgradeLevelForGearUp) { if (GameBaseGenerator.m_random.Rand(100) >= 50) { logicBuilding.SetGearLevel(1); } } if (buildingData.GetAttackerItemData(upgradeLevel).GetTargetingConeAngle() != 0) { logicBuilding.GetCombatComponent().ToggleAimAngle(buildingData.GetAimRotateStep() * GameBaseGenerator.m_random.Rand(360 / buildingData.GetAimRotateStep()), 0, false); } if (buildingData.GetAttackerItemData(upgradeLevel).HasAlternativeAttackMode()) { if (minUpgradeLevelForGearUp > -1 && logicBuilding.GetGearLevel() != 1) { continue; } if (GameBaseGenerator.m_random.Rand(100) >= 50) { logicBuilding.GetCombatComponent().ToggleAttackMode(0, false); } } } } } for (int i = 0; i < GameBaseGenerator.m_otherBuildingArray.Size(); i++) { LogicBuildingData buildingData = GameBaseGenerator.m_otherBuildingArray[i]; for (int j = townhallLevelData.GetUnlockedBuildingCount(buildingData); j > 0; j--) { LogicBuilding logicBuilding = (LogicBuilding)GameBaseGenerator.CreateAndPlaceRandomlyGameObject(buildingData, logicLevel, buildingData.GetWidth(), buildingData.GetHeight(), 0); if (logicBuilding != null) { logicBuilding.SetLocked(false); logicBuilding.SetUpgradeLevel(buildingData.GetUpgradeLevelCount() - 1); scrambler.Add(logicBuilding); } } } for (int i = 0; i < GameBaseGenerator.m_trapArray.Size(); i++) { LogicTrapData trapData = (LogicTrapData)GameBaseGenerator.m_trapArray[i]; for (int j = townhallLevelData.GetUnlockedTrapCount(trapData); j > 0; j--) { LogicTrap trap = (LogicTrap)GameBaseGenerator.CreateAndPlaceRandomlyGameObject(trapData, logicLevel, trapData.GetWidth(), trapData.GetHeight(), 0); if (trap != null) { trap.SetUpgradeLevel(trapData.GetUpgradeLevelCount() - 1); scrambler.Add(trap); } } } for (int i = 0; i < scrambler.Size(); i++) { LogicGameObject gameObject = scrambler[i]; LogicData data = gameObject.GetData(); int width = gameObject.GetWidthInTiles(); int height = gameObject.GetHeightInTiles(); int x = gameObject.GetX(); int y = gameObject.GetY(); LogicArrayList <LogicGameObject> available = new LogicArrayList <LogicGameObject>(); for (int j = i + 1; j < scrambler.Size(); j++) { if (data != scrambler[j].GetData()) { if (scrambler[j].GetWidthInTiles() == width && scrambler[j].GetHeightInTiles() == height) { available.Add(scrambler[j]); } } } if (available.Size() != 0) { LogicGameObject swapObj = available[GameBaseGenerator.m_random.Rand(available.Size())]; gameObject.SetInitialPosition(swapObj.GetX(), swapObj.GetY()); swapObj.SetInitialPosition(x, y); } } } else { int maxUpgradeLevel = 0; int width = 1; int height = 1; switch (gameObjectData.GetDataType()) { case LogicDataType.BUILDING: { LogicBuildingData logicBuildingData = (LogicBuildingData)gameObjectData; maxUpgradeLevel = logicBuildingData.GetUpgradeLevelCount(); width = logicBuildingData.GetWidth(); height = logicBuildingData.GetHeight(); break; } case LogicDataType.TRAP: LogicTrapData logicTrapData = (LogicTrapData)gameObjectData; maxUpgradeLevel = logicTrapData.GetUpgradeLevelCount(); width = logicTrapData.GetWidth(); height = logicTrapData.GetHeight(); break; } int upgLevel = maxUpgradeLevel - 1; int x = 0; int y = 0; while (true) { LogicBuilding building = (LogicBuilding)GameBaseGenerator.CreateGameObjectIfAnyPlaceExist(gameObjectData, logicLevel, width, height, 0, x, y); if (building == null) { break; } building.SetLocked(false); building.SetUpgradeLevel(upgLevel != -1 ? upgLevel : GameBaseGenerator.m_random.Rand(building.GetUpgradeLevel())); x = building.GetTileX(); y = building.GetTileY(); } } for (int i = 0; i < 10; i++) { logicGameObjectManager.Village1CreateObstacle(); } LogicJSONObject jsonObject = new LogicJSONObject(); logicGameMode.SaveToJSON(jsonObject); logicGameMode.Destruct(); logicClientHome.SetHomeJSON(LogicJSONParser.CreateJSONString(jsonObject, 2048)); CompressibleStringHelper.Compress(logicClientHome.GetCompressibleHomeJSON()); return(logicClientHome); }