// Start is called before the first frame update void Start() { _LD = PPV.profile.GetSetting <LensDistortion>(); _VIG = PPV.profile.GetSetting <Vignette>(); _CG = PPV.profile.GetSetting <ColorGrading>(); SetDistortionLevel(0); Instance = this; }
private void Start() { MainGame.SetActive(true); DancingGame.SetActive(false); FridgeGame.SetActive(false); FlowerGame.SetActive(false); de = FindObjectOfType <DistortionEffects>(); settings.MaxWidth = 300; settings.TimeBetweenChars = 0.03f; settings.TimeUntilClose = 3; }