public void TestInsertLogPlayData() { var newData = new LogPlayData(); newData.Session = UnityEngine.Random.Range(0, 10).ToString(); newData.Timestamp = GenericUtilities.GetRelativeTimestampFromNow(-RND.Range(0, 5)); newData.PlaySession = "1.1.1"; newData.MiniGame = MiniGameCode.Balloons_counting; newData.Score = RND.Range(0, 1f); newData.PlayEvent = RND.value > 0.5f ? PlayEvent.GameFinished : PlayEvent.Skill; newData.PlaySkill = PlaySkill.Logic; newData.RawData = "TEST"; this.dbManager.Insert(newData); PrintOutput("Inserted new LogPlayData: " + newData.ToString()); }