public void TestInsertLogPlayData()
        {
            var newData = new LogPlayData();

            newData.Session   = UnityEngine.Random.Range(0, 10).ToString();
            newData.Timestamp = GenericUtilities.GetRelativeTimestampFromNow(-RND.Range(0, 5));

            newData.PlaySession = "1.1.1";
            newData.MiniGame    = MiniGameCode.Balloons_counting;
            newData.Score       = RND.Range(0, 1f);
            newData.PlayEvent   = RND.value > 0.5f ? PlayEvent.GameFinished : PlayEvent.Skill;
            newData.PlaySkill   = PlaySkill.Logic;
            newData.RawData     = "TEST";

            this.dbManager.Insert(newData);
            PrintOutput("Inserted new LogPlayData: " + newData.ToString());
        }