protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); RulesetStore?.Dispose(); BeatmapManager?.Dispose(); LocalConfig?.Dispose(); contextFactory?.FlushConnections(); }
protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); RulesetStore?.Dispose(); BeatmapManager?.Dispose(); LocalConfig?.Dispose(); realm?.Dispose(); }
protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); RulesetStore?.Dispose(); BeatmapManager?.Dispose(); LocalConfig?.Dispose(); realm?.Dispose(); if (Host != null) { Host.ExceptionThrown -= onExceptionThrown; } }