示例#1
0
        protected override void Dispose(bool isDisposing)
        {
            base.Dispose(isDisposing);

            RulesetStore?.Dispose();
            BeatmapManager?.Dispose();
            LocalConfig?.Dispose();

            contextFactory?.FlushConnections();
        }
示例#2
0
文件: OsuGameBase.cs 项目: cdwcgt/osu
        protected override void Dispose(bool isDisposing)
        {
            base.Dispose(isDisposing);

            RulesetStore?.Dispose();
            BeatmapManager?.Dispose();
            LocalConfig?.Dispose();

            realm?.Dispose();
        }
示例#3
0
        protected override void Dispose(bool isDisposing)
        {
            base.Dispose(isDisposing);

            RulesetStore?.Dispose();
            BeatmapManager?.Dispose();
            LocalConfig?.Dispose();

            realm?.Dispose();

            if (Host != null)
            {
                Host.ExceptionThrown -= onExceptionThrown;
            }
        }