private void load(FrameworkConfigManager frameworkConfig) { this.frameworkConfig = frameworkConfig; ScoreStore.ScoreImported += score => Schedule(() => LoadScore(score)); if (!Host.IsPrimaryInstance) { Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error); Environment.Exit(0); } if (args?.Length > 0) { var paths = args.Where(a => !a.StartsWith(@"-")); Task.Run(() => Import(paths.ToArray())); } dependencies.CacheAs(this); // bind config int to database RulesetInfo configRuleset = LocalConfig.GetBindable <int>(OsuSetting.Ruleset); Ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First(); Ruleset.ValueChanged += r => configRuleset.Value = r.ID ?? 0; // bind config int to database SkinInfo configSkin = LocalConfig.GetBindable <int>(OsuSetting.Skin); SkinManager.CurrentSkinInfo.ValueChanged += s => configSkin.Value = s.ID; configSkin.ValueChanged += id => SkinManager.CurrentSkinInfo.Value = SkinManager.Query(s => s.ID == id) ?? SkinInfo.Default; configSkin.TriggerChange(); LocalConfig.BindWith(OsuSetting.VolumeInactive, inactiveVolumeAdjust); }
private void load() { dependencies.CacheAs(this); dependencies.Cache(SentryLogger); dependencies.Cache(osuLogo = new OsuLogo { Alpha = 0 }); // bind config int to database RulesetInfo configRuleset = LocalConfig.GetBindable <int>(OsuSetting.Ruleset); var preferredRuleset = RulesetStore.GetRuleset(configRuleset.Value); try { Ruleset.Value = preferredRuleset ?? RulesetStore.AvailableRulesets.First(); } catch (Exception e) { // on startup, a ruleset may be selected which has compatibility issues. Logger.Error(e, $@"Failed to switch to preferred ruleset {preferredRuleset}."); Ruleset.Value = RulesetStore.AvailableRulesets.First(); } Ruleset.ValueChanged += r => configRuleset.Value = r.NewValue.ID ?? 0; // bind config int to database SkinInfo configSkin = LocalConfig.GetBindable <int>(OsuSetting.Skin); SkinManager.CurrentSkinInfo.ValueChanged += skin => configSkin.Value = skin.NewValue.ID; configSkin.ValueChanged += skinId => { var skinInfo = SkinManager.Query(s => s.ID == skinId.NewValue); if (skinInfo == null) { switch (skinId.NewValue) { case -1: skinInfo = DefaultLegacySkin.Info; break; default: skinInfo = SkinInfo.Default; break; } } SkinManager.CurrentSkinInfo.Value = skinInfo; }; configSkin.TriggerChange(); IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true); Audio.AddAdjustment(AdjustableProperty.Volume, inactiveVolumeFade); SelectedMods.BindValueChanged(modsChanged); Beatmap.BindValueChanged(beatmapChanged, true); }
private void load() { if (!Host.IsPrimaryInstance && !DebugUtils.IsDebugBuild) { Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error); Environment.Exit(0); } if (args?.Length > 0) { var paths = args.Where(a => !a.StartsWith('-')).ToArray(); if (paths.Length > 0) Task.Run(() => Import(paths)); } dependencies.CacheAs(this); dependencies.Cache(SentryLogger); dependencies.Cache(osuLogo = new OsuLogo { Alpha = 0 }); // bind config int to database RulesetInfo configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset); Ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First(); Ruleset.ValueChanged += r => configRuleset.Value = r.NewValue.ID ?? 0; // bind config int to database SkinInfo configSkin = LocalConfig.GetBindable<int>(OsuSetting.Skin); SkinManager.CurrentSkinInfo.ValueChanged += skin => configSkin.Value = skin.NewValue.ID; configSkin.ValueChanged += skinId => { var skinInfo = SkinManager.Query(s => s.ID == skinId.NewValue); if (skinInfo == null) { switch (skinId.NewValue) { case -1: skinInfo = DefaultLegacySkin.Info; break; default: skinInfo = SkinInfo.Default; break; } } SkinManager.CurrentSkinInfo.Value = skinInfo; }; configSkin.TriggerChange(); IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true); Audio.AddAdjustment(AdjustableProperty.Volume, inactiveVolumeFade); SelectedMods.BindValueChanged(modsChanged); Beatmap.BindValueChanged(beatmapChanged, true); }
protected override void LoadComplete() { base.LoadComplete(); // TODO: This is temporary until we reimplement the local FPS display. // It's just to allow end-users to access the framework FPS display without knowing the shortcut key. fpsDisplayVisible = LocalConfig.GetBindable <bool>(OsuSetting.ShowFpsDisplay); fpsDisplayVisible.ValueChanged += visible => { FrameStatistics.Value = visible.NewValue ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; }; fpsDisplayVisible.TriggerChange(); FrameStatistics.ValueChanged += e => fpsDisplayVisible.Value = e.NewValue != FrameStatisticsMode.None; }
public override void SetHost(GameHost host) { base.SetHost(host); if (host.Window is not SDL2DesktopWindow window) { return; } window.ConfineMouseMode.Value = ConfineMouseMode.Never; window.Title = Name; window.SetIconFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "vignette.ico")); resizable = LocalConfig.GetBindable <bool>(VignetteSetting.WindowResizable); resizable.BindValueChanged(e => window.Resizable = e.NewValue, true); }
public override void SetHost(GameHost host) { base.SetHost(host); var icon = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "app.ico"); var resizable = LocalConfig.GetBindable <bool>(ApplicationSetting.WindowResizable); switch (host.Window) { case SDL2DesktopWindow sdlWindow: sdlWindow.Title = Name; sdlWindow.Resizable = resizable.Value; sdlWindow.CursorStateBindable.Value |= CursorState.Default; sdlWindow.SetIconFromStream(icon); break; } }
private void load(FrameworkConfigManager frameworkConfig) { this.frameworkConfig = frameworkConfig; if (!Host.IsPrimaryInstance) { Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error); Environment.Exit(0); } if (args?.Length > 0) { var paths = args.Where(a => !a.StartsWith(@"-")).ToArray(); if (paths.Length > 0) { Task.Run(() => Import(paths)); } } dependencies.CacheAs(this); dependencies.Cache(RavenLogger); dependencies.CacheAs(ruleset); dependencies.CacheAs <IBindable <RulesetInfo> >(ruleset); dependencies.Cache(osuLogo = new OsuLogo { Alpha = 0 }); // bind config int to database RulesetInfo configRuleset = LocalConfig.GetBindable <int>(OsuSetting.Ruleset); ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First(); ruleset.ValueChanged += r => configRuleset.Value = r.NewValue.ID ?? 0; // bind config int to database SkinInfo configSkin = LocalConfig.GetBindable <int>(OsuSetting.Skin); SkinManager.CurrentSkinInfo.ValueChanged += skin => configSkin.Value = skin.NewValue.ID; configSkin.ValueChanged += skinId => SkinManager.CurrentSkinInfo.Value = SkinManager.Query(s => s.ID == skinId.NewValue) ?? SkinInfo.Default; configSkin.TriggerChange(); LocalConfig.BindWith(OsuSetting.VolumeInactive, inactiveVolumeAdjust); IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true); }
private void load() { if (!Host.IsPrimaryInstance) { Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error); Environment.Exit(0); } if (args?.Length > 0) { var paths = args.Where(a => !a.StartsWith(@"-")); Task.Run(() => BeatmapDatabase.Import(paths)); } Dependencies.Cache(this); PlayMode = LocalConfig.GetBindable <PlayMode>(OsuConfig.PlayMode); }
private void load() { if (!Host.IsPrimaryInstance) { Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error); Environment.Exit(0); } if (args?.Length > 0) { var paths = args.Where(a => !a.StartsWith(@"-")); Task.Run(() => BeatmapDatabase.Import(paths.ToArray())); } Dependencies.Cache(this); configRuleset = LocalConfig.GetBindable <int>(OsuSetting.Ruleset); Ruleset.Value = RulesetDatabase.GetRuleset(configRuleset.Value); Ruleset.ValueChanged += r => configRuleset.Value = r.ID ?? 0; }
private void load(FrameworkConfigManager frameworkConfig) { this.frameworkConfig = frameworkConfig; if (!Host.IsPrimaryInstance) { Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error); Environment.Exit(0); } if (args?.Length > 0) { var paths = args.Where(a => !a.StartsWith(@"-")); Task.Run(() => BeatmapManager.Import(paths.ToArray())); } dependencies.CacheAs <OsuGame>(this); configRuleset = LocalConfig.GetBindable <int>(OsuSetting.Ruleset); Ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First(); Ruleset.ValueChanged += r => configRuleset.Value = r.ID ?? 0; }
public void TestPauseWithLargeOffset() { double lastTime; bool alwaysGoingForward = true; AddStep("force large offset", () => { var offset = (BindableDouble)LocalConfig.GetBindable <double>(OsuSetting.AudioOffset); // use a large negative offset to avoid triggering a fail from forwards seeking. offset.MinValue = -5000; offset.Value = -5000; }); AddStep("add time forward check hook", () => { lastTime = double.MinValue; alwaysGoingForward = true; Player.OnUpdate += _ => { double currentTime = Player.GameplayClockContainer.CurrentTime; alwaysGoingForward &= currentTime >= lastTime; lastTime = currentTime; }; }); AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10))); pauseAndConfirm(); resumeAndConfirm(); AddAssert("time didn't go backwards", () => alwaysGoingForward); AddStep("reset offset", () => LocalConfig.SetValue(OsuSetting.AudioOffset, 0.0)); }
private void load() { dependencies.CacheAs(this); dependencies.Cache(SentryLogger); dependencies.Cache(osuLogo = new OsuLogo { Alpha = 0 }); // bind config int to database RulesetInfo configRuleset = LocalConfig.GetBindable <string>(OsuSetting.Ruleset); uiScale = LocalConfig.GetBindable <float>(OsuSetting.UIScale); var preferredRuleset = int.TryParse(configRuleset.Value, out int rulesetId) // int parsing can be removed 20220522 ? RulesetStore.GetRuleset(rulesetId) : RulesetStore.GetRuleset(configRuleset.Value); try { Ruleset.Value = preferredRuleset ?? RulesetStore.AvailableRulesets.First(); } catch (Exception e) { // on startup, a ruleset may be selected which has compatibility issues. Logger.Error(e, $@"Failed to switch to preferred ruleset {preferredRuleset}."); Ruleset.Value = RulesetStore.AvailableRulesets.First(); } Ruleset.ValueChanged += r => configRuleset.Value = r.NewValue.ShortName; // bind config int to database SkinInfo configSkin = LocalConfig.GetBindable <string>(OsuSetting.Skin); SkinManager.CurrentSkinInfo.ValueChanged += skin => configSkin.Value = skin.NewValue.ID.ToString(); configSkin.ValueChanged += skinId => { ILive <SkinInfo> skinInfo = null; if (Guid.TryParse(skinId.NewValue, out var guid)) { skinInfo = SkinManager.Query(s => s.ID == guid); } if (skinInfo == null) { if (guid == SkinInfo.CLASSIC_SKIN) { skinInfo = DefaultLegacySkin.CreateInfo().ToLive(); } } SkinManager.CurrentSkinInfo.Value = skinInfo ?? DefaultSkin.CreateInfo().ToLive(); }; configSkin.TriggerChange(); IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true); Audio.AddAdjustment(AdjustableProperty.Volume, inactiveVolumeFade); SelectedMods.BindValueChanged(modsChanged); Beatmap.BindValueChanged(beatmapChanged, true); }