Пример #1
0
 private void Start()
 {
     speedX   = 0f;
     anim     = GetComponent <Animator>();
     rb       = GetComponent <Rigidbody2D>();
     livesBar = FindObjectOfType <LivesBar>();
 }
Пример #2
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 private void Awake()
 {
     livesBar  = FindObjectOfType <LivesBar>();
     rigidbody = GetComponent <Rigidbody2D>();
     animator  = GetComponent <Animator>();
     sprite    = GetComponentInChildren <SpriteRenderer>();
 }
Пример #3
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 private void Awake()
 {
     livesbar = FindObjectOfType <LivesBar>();
     rigid    = GetComponent <Rigidbody2D>();
     animator = GetComponent <Animator>();
     sprite   = GetComponentInChildren <SpriteRenderer>();
     fireball = Resources.Load <Fireball>("Fireball");
 }
Пример #4
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 private void Awake() //Получение ссылок на компоненты
 {
     livesBar  = FindObjectOfType <LivesBar>();
     rigidbody = GetComponent <Rigidbody2D>();
     animator  = GetComponent <Animator>();
     sprite    = GetComponentInChildren <SpriteRenderer>();
     bullet    = Resources.Load <Bullet>("Bullet"); //подгружает префаб пули
 }
Пример #5
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 private void Awake()
 {
     LivesBar              = FindObjectOfType <LivesBar>();
     RigidBody             = GetComponent <Rigidbody2D>();
     Animator              = GetComponent <Animator>();
     Sprite                = GetComponentInChildren <SpriteRenderer>();
     attackTrigger.enabled = false;
 }
Пример #6
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 private void Awake()
 {
     livesBar  = FindObjectOfType <LivesBar>();
     rigidbody = GetComponent <Rigidbody2D>();
     animator  = GetComponent <Animator>();
     sprite    = GetComponentInChildren <SpriteRenderer>();
     bullet    = Resources.Load <Bullet>("Bullet");
 }
Пример #7
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 // Otrzymanie uszkodzeń
 public override void Damage()
 {
     LivesBar.FindObjectOfType <LivesBar>().SendMessage("SubLive");
     MyLives--;
     if (MyLives == 0)
     {
         Die();
     }
 }
Пример #8
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 private void Awake()
 {
     _livesBar = FindObjectOfType <LivesBar>();
     bullet    = Resources.Load <Bullet>("Bullet");
     rb        = GetComponent <Rigidbody2D>();
     sr        = GetComponent <SpriteRenderer>();
     animator  = GetComponent <Animator>();
     pbc       = GetComponent <BoxCollider2D>();
 }
Пример #9
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    private SpriteRenderer sprite; //ССИЛКА  на компонент, щоб первонаж смыг повретитись в рызны сторони

    private void Awake()
    {
        livesBar  = FindObjectOfType <LivesBar>();
        rigidbody = GetComponent <Rigidbody2D>();
        animator  = GetComponent <Animator>();
        sprite    = GetComponentInChildren <SpriteRenderer>();

        bullet = Resources.Load <Bullet>("Bullet");//силка на ресурс (пулю), а іменно на префаб пулі, яким буде Стелла стріляти
    }
Пример #10
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    private SpriteRenderer sprite; //ссылки на компоненты


    private void Awake()
    {
        livesBar  = FindObjectOfType <LivesBar>(); //находит livesBar на сцене
        rigidbody = GetComponent <Rigidbody2D>();
        animator  = GetComponent <Animator>();
        sprite    = GetComponentInChildren <SpriteRenderer>(); // получение ссылок

        bullet = Resources.Load <Bullet>("Bullet");
    }
Пример #11
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    private void Awake()
    {
        livesBar = FindObjectOfType <LivesBar>();
        sprite   = GetComponentInChildren <SpriteRenderer>();

        Resources.Load <Bullet>("Bullet"); // подгружаем ссылку на объект

        Resources.Load <BulletFlower>("BulletFlower");

        //  player.position=Camera.main.ViewportToWorldPoint(new Vector3(offsetx,offsety,distanceFromCamera)); // для того, чтобы не выходил за границы экрана
    }
Пример #12
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    private void Awake()
    {
        audioSource      = GetComponent <AudioSource>();
        childAudioSource = GetComponentsInChildren <AudioSource>()[1];
        livesBar         = FindObjectOfType <LivesBar>();
        rigidbody        = GetComponent <Rigidbody2D>();
        animator         = GetComponent <Animator>();
        sprite           = GetComponentInChildren <SpriteRenderer>();

        bullet = Resources.Load <Bullet>("Bullet"); // "Bullet" - назва пребафа, який знаходиться зараз в папці Resources
    }
Пример #13
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 private void Awake()
 {
     hp           = PlayerPrefs.GetInt("Dificalty");
     lives        = hp;
     bar          = FindObjectOfType <LivesBar>();
     rigibody     = GetComponent <Rigidbody2D>();
     animator     = GetComponent <Animator>();
     spriterender = GetComponentInChildren <SpriteRenderer>();
     bullet       = Resources.Load <Bullet>("shot");
     odj          = Resources.Load <GameObject>("Menu");
 }
Пример #14
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    private SpriteRenderer sprite; //для доступа к св-ву flip: инверсия спрайтов

    // Use this for initialization
    private void Awake()
    {
        //получим ссылки на компоненты
        rigidbody = GetComponent <Rigidbody2D>();
        animator  = GetComponent <Animator>();
        sprite    = GetComponentInChildren <SpriteRenderer>();
        bullet    = Resources.Load <Bullet>("Bullet"); //from dir Resources load type Bullet and same name
        lb        = FindObjectOfType <LivesBar>();
        ab        = FindObjectOfType <AmmoBar>();
        sb        = FindObjectOfType <StarsBar>();
    }
Пример #15
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    private void Awake()
    {
        _depenciesManager = FindObjectOfType <DepenciesManager>();
        _livesBar         = _depenciesManager.livesBar;
        _scoreBar         = _depenciesManager.scoreBar;
        _coinBar          = _depenciesManager.coinBar;
        _ball             = _depenciesManager.ball;

        _coin            = Resources.Load <Coin>("Coin");
        _playerBehaviour = _depenciesManager.playerBehaviour;
        _audioManager    = _depenciesManager.audioManager;
    }
Пример #16
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 private void Awake()
 {
     lives.SetValue(3);
     load      = FindObjectOfType <LoadMenuControl>();
     livesBar  = FindObjectOfType <LivesBar>();
     rigidbody = GetComponent <Rigidbody2D>();
     animator  = GetComponent <Animator>();
     sprite    = GetComponentInChildren <SpriteRenderer>();
     bullet    = Resources.Load <Bullet>("Bullet");
     menu      = FindObjectOfType <Menu_table>();
     isandriod = menu.isAndroid;
     speed     = speeds[menu.GetDifficult()];
     jumpForce = jumpForces[menu.GetDifficult()];
 }
Пример #17
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    void Start()
    {
        shootPlayer1 = GetComponent <ShootPlayer1>();
        shootPlayer2 = GetComponent <ShootPlayer2>();

        respawnPos = transform.position;

        livesBar  = FindObjectOfType <LivesBar>();
        sprite    = GetComponentInChildren <SpriteRenderer>();
        rigidbody = GetComponent <Rigidbody2D>();
        //   bullet = Resources.Load<Bullet>("Prefabs/items/BulletPlayer2");

        rb       = GetComponent <Rigidbody2D>();
        animator = GetComponent <Animator>();
    }
    // [SerializeField]
    // private Material jumpMaterial = Material.white;

    private void Awake()
    {
        livesBar  = FindObjectOfType <LivesBar>();
        rigidbody = GetComponent <Rigidbody2D>();
        animator  = GetComponent <Animator>();
        dragon    = GetComponentInChildren <SpriteRenderer>();

        fire     = Resources.Load <Fire>("Fire"); //подгружаем префаб огня для выстрела
        audioGot = GetComponent <AudioSource>();

        restart = false;
        restartButton.SetActive(false); //чтобы кнопка вначале игры была невидна
        gameOver.text  = "";
        Time.timeScale = 1;
    }
Пример #19
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    private void Awake()
    {
        //GameObject panel2;
        //panel2=GameObject.Find("UpPanel");
        //panel2.gameObject.SetActive(true);

        respawn = GameObject.Find("Respawn");
        //  transform.position = respawn.transform.position;
        respawnPos = transform.position;

        type       = GetComponent <Type>();
        type.enemy = Enemy.your;


        livesBar  = FindObjectOfType <LivesBar>();
        sprite    = GetComponentInChildren <SpriteRenderer>();
        rigidbody = GetComponent <Rigidbody2D>();
        //     bullet = Resources.Load<Bullet>("Bullet");
        //  monsterLivesBar = FindObjectOfType<MonsterLivesBar>();
    }
Пример #20
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 private void Awake()
 {
     livesBar = FindObjectOfType <LivesBar>();
     rb2d     = GetComponent <Rigidbody2D>();
 }
Пример #21
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 // Use this for initialization
 protected override void Start()
 {
     base.Start();
     livesBar = FindObjectOfType <LivesBar>();
 }
Пример #22
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 private void Awake()
 {
     livesBar = FindObjectOfType <LivesBar>();
 }
Пример #23
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 protected Player(string i_AssetName, Game i_Game) : base(i_AssetName, i_Game)
 {
     r_Score    = new Score(Game);
     r_LivesBar = new LivesBar(Game, this);
     Hit       += PlayerLivesBar.RemoveNextLife;
 }