private void Start() { speedX = 0f; anim = GetComponent <Animator>(); rb = GetComponent <Rigidbody2D>(); livesBar = FindObjectOfType <LivesBar>(); }
private void Awake() { livesBar = FindObjectOfType <LivesBar>(); rigidbody = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); sprite = GetComponentInChildren <SpriteRenderer>(); }
private void Awake() { livesbar = FindObjectOfType <LivesBar>(); rigid = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); sprite = GetComponentInChildren <SpriteRenderer>(); fireball = Resources.Load <Fireball>("Fireball"); }
private void Awake() //Получение ссылок на компоненты { livesBar = FindObjectOfType <LivesBar>(); rigidbody = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); sprite = GetComponentInChildren <SpriteRenderer>(); bullet = Resources.Load <Bullet>("Bullet"); //подгружает префаб пули }
private void Awake() { LivesBar = FindObjectOfType <LivesBar>(); RigidBody = GetComponent <Rigidbody2D>(); Animator = GetComponent <Animator>(); Sprite = GetComponentInChildren <SpriteRenderer>(); attackTrigger.enabled = false; }
private void Awake() { livesBar = FindObjectOfType <LivesBar>(); rigidbody = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); sprite = GetComponentInChildren <SpriteRenderer>(); bullet = Resources.Load <Bullet>("Bullet"); }
// Otrzymanie uszkodzeń public override void Damage() { LivesBar.FindObjectOfType <LivesBar>().SendMessage("SubLive"); MyLives--; if (MyLives == 0) { Die(); } }
private void Awake() { _livesBar = FindObjectOfType <LivesBar>(); bullet = Resources.Load <Bullet>("Bullet"); rb = GetComponent <Rigidbody2D>(); sr = GetComponent <SpriteRenderer>(); animator = GetComponent <Animator>(); pbc = GetComponent <BoxCollider2D>(); }
private SpriteRenderer sprite; //ССИЛКА на компонент, щоб первонаж смыг повретитись в рызны сторони private void Awake() { livesBar = FindObjectOfType <LivesBar>(); rigidbody = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); sprite = GetComponentInChildren <SpriteRenderer>(); bullet = Resources.Load <Bullet>("Bullet");//силка на ресурс (пулю), а іменно на префаб пулі, яким буде Стелла стріляти }
private SpriteRenderer sprite; //ссылки на компоненты private void Awake() { livesBar = FindObjectOfType <LivesBar>(); //находит livesBar на сцене rigidbody = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); sprite = GetComponentInChildren <SpriteRenderer>(); // получение ссылок bullet = Resources.Load <Bullet>("Bullet"); }
private void Awake() { livesBar = FindObjectOfType <LivesBar>(); sprite = GetComponentInChildren <SpriteRenderer>(); Resources.Load <Bullet>("Bullet"); // подгружаем ссылку на объект Resources.Load <BulletFlower>("BulletFlower"); // player.position=Camera.main.ViewportToWorldPoint(new Vector3(offsetx,offsety,distanceFromCamera)); // для того, чтобы не выходил за границы экрана }
private void Awake() { audioSource = GetComponent <AudioSource>(); childAudioSource = GetComponentsInChildren <AudioSource>()[1]; livesBar = FindObjectOfType <LivesBar>(); rigidbody = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); sprite = GetComponentInChildren <SpriteRenderer>(); bullet = Resources.Load <Bullet>("Bullet"); // "Bullet" - назва пребафа, який знаходиться зараз в папці Resources }
private void Awake() { hp = PlayerPrefs.GetInt("Dificalty"); lives = hp; bar = FindObjectOfType <LivesBar>(); rigibody = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); spriterender = GetComponentInChildren <SpriteRenderer>(); bullet = Resources.Load <Bullet>("shot"); odj = Resources.Load <GameObject>("Menu"); }
private SpriteRenderer sprite; //для доступа к св-ву flip: инверсия спрайтов // Use this for initialization private void Awake() { //получим ссылки на компоненты rigidbody = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); sprite = GetComponentInChildren <SpriteRenderer>(); bullet = Resources.Load <Bullet>("Bullet"); //from dir Resources load type Bullet and same name lb = FindObjectOfType <LivesBar>(); ab = FindObjectOfType <AmmoBar>(); sb = FindObjectOfType <StarsBar>(); }
private void Awake() { _depenciesManager = FindObjectOfType <DepenciesManager>(); _livesBar = _depenciesManager.livesBar; _scoreBar = _depenciesManager.scoreBar; _coinBar = _depenciesManager.coinBar; _ball = _depenciesManager.ball; _coin = Resources.Load <Coin>("Coin"); _playerBehaviour = _depenciesManager.playerBehaviour; _audioManager = _depenciesManager.audioManager; }
private void Awake() { lives.SetValue(3); load = FindObjectOfType <LoadMenuControl>(); livesBar = FindObjectOfType <LivesBar>(); rigidbody = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); sprite = GetComponentInChildren <SpriteRenderer>(); bullet = Resources.Load <Bullet>("Bullet"); menu = FindObjectOfType <Menu_table>(); isandriod = menu.isAndroid; speed = speeds[menu.GetDifficult()]; jumpForce = jumpForces[menu.GetDifficult()]; }
void Start() { shootPlayer1 = GetComponent <ShootPlayer1>(); shootPlayer2 = GetComponent <ShootPlayer2>(); respawnPos = transform.position; livesBar = FindObjectOfType <LivesBar>(); sprite = GetComponentInChildren <SpriteRenderer>(); rigidbody = GetComponent <Rigidbody2D>(); // bullet = Resources.Load<Bullet>("Prefabs/items/BulletPlayer2"); rb = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); }
// [SerializeField] // private Material jumpMaterial = Material.white; private void Awake() { livesBar = FindObjectOfType <LivesBar>(); rigidbody = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); dragon = GetComponentInChildren <SpriteRenderer>(); fire = Resources.Load <Fire>("Fire"); //подгружаем префаб огня для выстрела audioGot = GetComponent <AudioSource>(); restart = false; restartButton.SetActive(false); //чтобы кнопка вначале игры была невидна gameOver.text = ""; Time.timeScale = 1; }
private void Awake() { //GameObject panel2; //panel2=GameObject.Find("UpPanel"); //panel2.gameObject.SetActive(true); respawn = GameObject.Find("Respawn"); // transform.position = respawn.transform.position; respawnPos = transform.position; type = GetComponent <Type>(); type.enemy = Enemy.your; livesBar = FindObjectOfType <LivesBar>(); sprite = GetComponentInChildren <SpriteRenderer>(); rigidbody = GetComponent <Rigidbody2D>(); // bullet = Resources.Load<Bullet>("Bullet"); // monsterLivesBar = FindObjectOfType<MonsterLivesBar>(); }
private void Awake() { livesBar = FindObjectOfType <LivesBar>(); rb2d = GetComponent <Rigidbody2D>(); }
// Use this for initialization protected override void Start() { base.Start(); livesBar = FindObjectOfType <LivesBar>(); }
private void Awake() { livesBar = FindObjectOfType <LivesBar>(); }
protected Player(string i_AssetName, Game i_Game) : base(i_AssetName, i_Game) { r_Score = new Score(Game); r_LivesBar = new LivesBar(Game, this); Hit += PlayerLivesBar.RemoveNextLife; }